Ambulance Life: A Paramedic Simulator / Marc Bosch, Business Development & Publishing Director © Aesir & Nacon / Katrin Bernhard Business Aesir Interactive: "We Wanted to Take Our Next Simulator to the Next Level" By Marcel Kleffmann • 5 min read
Ambulance Life: A Paramedic Simulator / Marc Bosch, Business Development & Publishing Director © Aesir & Nacon / Katrin Bernhard Publishing Aesir's Marc Bosch on Simulation and Horse Games Aesir Interactive and Nacon have released an ambitious simulation with a relatively new theme: Ambulance Life: A Paramedic Simulator. We spoke to Marc Bosch, Business Development and Publishing Director, about the launch and the next project. GamesMarkt: How pleased is Aesir Interactive with the launch of Ambulance Life: A Paramedic By Marcel Kleffmann • 2 min read
© THQ Nordic Products Wreckfest 2 Wreckfest 2, the next "next car game" from Bugbear Entertainment of Finland and Austrian publisher THQ Nordic, has entered Early Access on PC. The game consistently builds on the strengths of its predecessor and, despite comparatively limited content, impresses with intense crashes and unique wild races. A great By Marcel Kleffmann • 3 min read
© Epic Games Development Unreal Revises Royalty Reporting System for Unreal Engine Epic Games has overhauled its royalty reporting system for Unreal Engine, promising a streamlined process for all developers required to pay royalties. While the criteria for royalty payments remain unchanged, the company is also using the update to highlight its Launch Everywhere with Epic programme. The key point: the royalty By Stephan Steininger • 1 min read
© Narranauten Development Narranauten Organize Narrative Games Camp in April On 27 April, the Narrative Games Camp will take place in Leipzig, welcoming narrative and game designers of all experience levels. The event, structured as a barcamp, is organized by the Narranauten (Narranauts). In true barcamp style, there is no fixed programme ahead of the Narrative Games Camp—sessions are By Stephan Steininger • 1 min read
© planetlat Business Games for families Grows by 36% in Mannheim and Takes Over Entire Hall The gaming roadshow Games for Families is seeing a significant surge in demand at its first stop of the year in Mannheim. The number of exhibitors has grown by over a third, completely filling Hall 21 of the venue. From 26 April to 6 May, Games for Families will bring By Stephan Steininger • 1 min read
© btf Publishing btf Announces Publishing Agreement for Lose Ctrl from Play From Your Heart The game Lose Ctrl by Berlin based developer Play From Your Heart has found a publisher: btf. This is also btf's first attempt at indie game publishing. This is btf's first foray into game publishing: btf publishes the game Lose Ctrl from the Berlin based developer By Marcel Kleffmann • 2 min read
EA Sports FC 25 was the best selling console game 2024 and PlayStation 5 was the best-selling videogame device © GM Business Belgian Games Market Grows to Nearly 700 Million Euros The Video Games Federation Belgium (VGFB) has released its market data for 2024, along with several top-five charts. At first glance, the reported 12% year-on-year growth might seem misleading, as the calculation method differs from the previous year. In 2024, the Belgian games market reached a sales volume of €698 By Stephan Steininger • 2 min read
Helge Jürgens (Managing Director Medienboard Berlin-Brandenburg), Fernanda G. Pagani (CEO & Head of B2B Games Ground), Gianni Sommer (Gianni Sommer, Managing Director Nerdic and Co-Founder & CFO of Games Ground), Felix Falk (Managing Director of game - the German Games Industry Association) © Games Ground GmbH Business Games Ground 2025 Expands to Four Days Games Ground will return for its third edition in 2025. Following a successful event in 2024 with 4,500 attendees, the festival will expand to four days of gaming, networking and industry insights, taking place from 13 to 16 November 2025 at the Alte Münze in Berlin. Games Ground 2025 By Marcel Kleffmann • 2 min read
Lana Bokay-Poltavets, Senior Project Manager at War Robots, and Boris Burangulov, Executive Producer at War Robots, write about their experiences and lessons learnt in the key mobile gaming market of China © My.games Publishing How to Plan the Chinese Release of Your Game and Avoid Stress China is a gaming market no developer or publisher aiming for success in mobile gaming can afford to ignore. In a series of three guest articles, Lana Bokay-Poltavets and Boris Burangulov from My.games share their insights and lessons learned from marketing games in China. This one is about planing By Team Gamesmarkt • 6 min read
© Gamecity Hamburg Business Growing Game Playtest Night Brings Devs and Gamers Together at Xperion Hamburg On 10 April 2025 the Game Playtest Night will take place at Xperion in Hamburg. The third public playtesting session organised by Gamecity Hamburg has grown considerably. Gamecity Hamburg in cooperation with Xperion Hamburg will host the third Game Playtest Night on 10 April 2025. This event gives developers the By Marcel Kleffmann • 1 min read