Hamburg-based event specialist Super Crowd Entertainment is officially launching the marketing of its in-house developed event gamification app, Omni. The app has already proven its concept through successful use at Indie Arena Booth, Polaris, and Vienna Comic Con.

Many years of experience and know-how have gone into the development of the app, which Super Crowd Entertainment has built up not only through the Corona pandemic. Particularly during this difficult time for the event business, the Hamburg-based company, which comes from the games development industry, has made great strides in the field of digital event gamification. All events supervised or fully managed by Super Crowd have digital extensions.

The Omni App, under which the Event Gamification App is now being marketed, was used, among other things, at the gamescom stand Indie Arena Booth, which was organised by Super Crowd, and at Polaris, the company's own community trade fair in Hamburg. However, the app has also been used by another organiser, Austrian Exhibition Experts GmbH, for the Vienna Comic Con.

Exhibitors benefit from a range of powerful features that enhance their event presence. The app allows for real-time content updates, enabling booth and presentation changes to be communicated instantly. Its backend synchronizes seamlessly with the frontend to ensure visitors always receive the latest information without delays. Moreover, Omni is fully customizable, allowing exhibitors to tailor branding, rewards, exhibitor presentations, and even unlockable avatar accessories to match their specific needs.

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Stephan Steininger
Stephan Steininger is Director of Operations and Editor-in-Chief of GamesMarket. As part of the magazine since its inception in 2001, he knows the GSA games industry by heart.
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