game - the German Games Industry Association has published its Annual Report of the German Games Industry 2025. It provides detailed insights into the market and features expert opinions.

How many people in Germany play video games? Which federal states are particularly favoured by gaming companies? The Annual Report of the German Games Industry 2025, published today by game - the German Games Industry Association, answers these questions and many more. The individual chapters contain a wealth of data on video game players, the development of the gaming market, and Germany as a gaming location.

The report also provides an overview of the work of the Foundation for Digital Games Culture, the Entertainment Software Self-Regulation Body (USK), and the esports player foundation, and looks back at gamescom 2024 and the German Computer Games Award 2025. It also features interviews with Sandra Winterberg (Managing Director of the International Computer Game Collection), Nandita Wegehaupt (Managing Director of the Foundation for Digital Games Culture), and Julius Althoff (Managing Director of the esports player foundation).

The annual report on the German games industry is available to download for free in both German and English from game.de, and will also be available in printed form at gamescom.


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Written by

Marcel Kleffmann
Marcel Kleffmann is Chief of Content of GamesMarket and our B2B and B2C expert for hardware, market data, products and launch numbers with more than two decades of editorial experience.