SpielFabrique seeks Bridge partners. © SpielFabrique Development SpielFabrique Seeks Bridge Partners Bridge by SpielFabrique is a programme to promote matchmaking and collaboration between game studios in Africa and Europe. European studios interested in participating are still being sought. The Coproduction Market programme "Match" by SpielFabrique is getting bigger this year, in particular by the inclusion of more countries for By Marcel Kleffmann • 1 min read
The Game & Network Services division's results. © Sony Group Corporation Business Nearly 60 Million PlayStation 5 Consoles Shipped, Third-Party Games Continue to Drive Sales Sony shipped 20.8 million PS5 consoles and sold 286.4 million games last fiscal year, but only 13.9 per cent were first-party titles. Hardware sales are expected to decline this year, but sales of third-party games will continue to grow. The PlayStation division accounts for 33 per cent By Marcel Kleffmann • 3 min read
Ubisoft announced that Assassin's Creed: Codename Red, set in feudal Japan, will be released as Assassin's Creed Shadows. © Ubisoft Publishing Ubisoft Unveils Assassin's Creed Shadows on 15 May The working title is history. Ubisoft announced that Assassin's Creed: Codename Red, set in feudal Japan, will be released as Assassin's Creed Shadows. It is the first title to be included in Assassin's Creed Infinity. At the very first Assassin's Creed Showcase By Marcel Kleffmann • 1 min read
Hideaki Nishino (left) and Hermen Hulst (right) named as new CEOs of Sony Interactive Entertainment © SIE, Sony Group Corp Business Hermen Hulst and Hideaki Nishino named as new CEOs of Sony Interactive Entertainment Sony Interactive Entertainment (SIE) has announced a new leadership structure. Hideaki Nishino will become CEO of the Platform Business Group. The Studio Business Group will be led by Hermen Hulst as CEO. The new management structure is designed to ensure sustainable growth. Sony Group Corporation and Sony Interactive Entertainment (SIE) By Marcel Kleffmann • 2 min read
Results for the last three fiscal years for Square Enix's Digital Entertainment division. © Square Enix IR Publishing Square Enix to Focus on Quality, Multi-platform and a new Organisation Structure Square Enix is reorganising its business in the medium term. The Japanese publisher plans to focus on quality rather than quantity and to release its games on multiple platforms in the coming years. The company's organisational structure will also change. Square Enix has announced a new medium-term strategy By Marcel Kleffmann • 3 min read
Boss fight against Sinestra in the Bastion of Twilight (raid). © Blizzard Products World of Warcraft Cataclysm Classic By Marcel Kleffmann • 2 min read
Plaion Brings Medieval Bohemia Back to Life Again in Kingdom Come: Deliverance II. © Plaion Publishing Plaion Brings Medieval Bohemia Back to Life in Kingdom Come: Deliverance II By Marcel Kleffmann • 2 min read
The new style of Prince of Persia. © Ubisoft Products The Rogue Prince of Persia By Marcel Kleffmann • 2 min read
The marketing material highlights the widescreen capabilities. © Sony Interactive Entertainment Products Ghost of Tsushima Director's Cut By Marcel Kleffmann • 2 min read
Building up after the apocalypse. © Daedalic Entertainment Products New Cycle By Marcel Kleffmann • 3 min read
From left to right: Kelsey Beachum (Game Writer and Narrative Designer), Vladimir Lopatin (Senior Technical Artist at Guerrilla Games), Lucie Prunier (Producer at Don't Nod). © devcom Business First 50 devcom 2024 Speakers Announced The first 50 speakers at the devcom 2024 are revealed. Interest in the conference is also growing, with the organisers receiving 50 per cent more speaker submissions than last year. The topics of the submissions have also changed. Production-focused talks have increased, AI remains at last year's level, By Marcel Kleffmann • 3 min read
Aerosoft @ Games for Families in Mannheim. © Games for Families Business Games for Families Attracts a Large Number of Visitors in Mannheim With a fully booked hall, the roadshow for analogue games, interactive games and toys attracted visitors to the Maimarkt in Mannheim, which recorded an increase in visitor numbers compared to the previous year with 264,000 people over the eleven days of the event. For a total of eleven days, By Marcel Kleffmann • 1 min read