A survival city builder with Jenga on top. All Will Fall, a game from All Parts Connected and tinyBuild, allows players to build a settlement on a small area in three-dimensional verticality - and hopefully nothing will collapse. But that is part of the game's concept.

There are many city builders - from Frostpunk to Banished to Farthest Frontier, New Cycle and the excellent Against the Storm. The recently announced All Will Fall is also looking to establish itself in the genre. As the name suggests, this is a post-apocalyptic city builder in which any structure can collapse. The aim is to create a sprawling vertical settlement on water with a physics-based 3D building system. Building from the bottom up is the goal, as a small group of survivors stranded on a rusty boat have found only a small patch of land solid enough to serve as a building foundation. From there, players must build a city to the sky - a city that can provide for its inhabitants. The vertical 3D approach sets the game apart from other titles.

When building, players are essentially playing Jenga with the lives of the inhabitants at stake. Each structure can crumble, so it's essential to provide enough support and find creative ways to use different building materials - and perhaps save some space for more production by stacking the living quarters on top of each other. On lower difficulty levels, it will also be possible to reset the state of the building, so that if something collapses, progress won't be lost.

As well as the 3D building system, there are the expected survival and city-building elements. Players will scavenge for resources, explore the ocean and make difficult but necessary decisions to ensure the survival of their colony, manage a colony of survivors and navigate the wants and needs of several factions such as Engineers, Sailors and Workers, each with their own unique traits and duties. Sometimes difficult but necessary decisions have to be made, such as rationing food during a shortage or dealing with civil unrest. Then there are lightning storms, mysterious structures rising from the sea, political coups or unexpected newcomers. The question is: benevolent shepherd or harsh tyrant?


All Will Fall is being developed by All Parts Connected from Lithuania. It is the second game from this small indie team. They previously released Sipho, an action survival game that combines the 'life' of customisable underwater creatures with building, combat and exploration. It entered Early Access in November 2018, and version 1.0 was released almost five years later, on 30 September 2023.

Publisher is tinyBuild. Although the company is based in the Seattle area of the USA, it has established a presence with studios in the USA, the Netherlands, Latvia and throughout Eastern Europe. They started out as an indie game developer and have evolved into a developer-publisher with a commitment to "creating long-term partnerships". The company has published dozens of games, including Hello Neighbour, Graveyard Keeper, SpeedRunners, I Am Future and many more. For 2025, the publisher has two potential blockbusters in its line-up, the immersive RPG sandbox Streets of Rogue 2 and Kingmakers. The wild mix in Kingmakers has attracted a lot of attention. It's an action/strategy sandbox about time travel in the Middle Ages with a huge arsenal of modern weapons, with machine guns firing at knights. And Ferocious, a dinosaur-based shooter from Omyog in Germany, is also being published by tinyBuild.

All Will Fall is scheduled for release on PC via Steam in 2025.

Conclusion

A Survival City Builder with a 3D building system a la Jenga is a good foundation, where players need to make the most of limited space while ensuring solid construction.

Features
  • Build to the sky with the physics-based 3D building system
  • Classic city and citizen management
  • Survival elements and random events

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Written by

Marcel Kleffmann
Marcel Kleffmann is Chief of Content of GamesMarket and our B2B and B2C expert for hardware, market data, products and launch numbers with more than two decades of editorial experience.